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Old 06-01-2010, 09:52 PM   #2 (permalink)
HexRei
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It does look pretty dang brutal. I can only assume it's a combination of bad implementation of the reffing code and poor animation, where the fighter looks motionless in the animation but the game still considers the fighter to have a chance to escape somehow.
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His helmet was stifling, it narrowed his vision. And he must see far. His shield was heavy. It threw him off balance. And his target is far away.
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