in my opinion the damage the fighters take is too much like wrestling games. with fight hud on I can always tell when a big punch will knock them out. In this years ufc game you just have to focus on one body part. when the head is really red it only takes one more big strike.
they seem to of taken out random kos etc
am i the only one thinking this?
I remember playing the Unidsputed 1 demo and being able to KO someone right after the bell rang. Haven't been able to do that in this one so far. Definitely seems like they toned it down a lot and made the damage system more consistent.