Originally Posted by wukkadb
So your idea of td defense is just to stay away from them? Lol. If someone shoots at you and grabs you it's hard to just "move out of the way." Sprawling is used when you are UNABLE to just simply move away.
Wukkadb, please note that this is ONE method of takedown defense, which is appropriate for certain circumstances and certain intents. Sprawling is another method, which fits different intentions.
Nonetheless, you clearly misunderstand what the angle and pop is -- as is evident in your comment. Yes, it is
hard to just "move out of the way" after someone has already grabbed you. In fact, it is impossible to do so. But there lies the point. The method I've described is done to prevent yourself from even being grabbed. For that matter, a sprawl also works MUCH better if its done before being grabbed. =P
But one last time, I'd like to emphasize that the angle and pop is much more than simply staying away. Yes, half of it is evasion through footwork. However, that alone would not be enough, since someone can obviously change directions. But, if you're applying that pressure to their head, they are locked in their original shot.
If you are unclear on how this works, I'd suggest you re-read the starting post of this topic. But, anyways...
While the angle and pop does not necessarily place you in a definitively advantageous position, it has no less merit than -- say -- stepping away from a strike. While one might step away from a dangerous blow, so as not to risk the consequences of failing a more complicated action, it does nothing to advance the defender's position. As opposed to a more active means of defense, stepping backwards does not place you in position for an easy counter attack. All it does is reset the placement of the combatants, putting returning them to the neutral range/circumstance before any blow was thrown -- but without risk.
However, keep in mind that shooting can get tiring. So by utilizing the angle and pop method, you drain more and more of your adversary's energy with each of their failed attempts. A sprawl, on the other hand, can be easily followed up by then taking your opponent's back or locking him into a dominating clinch (thai clinch or front headlock). As such, it is a prime choice if you'd like to counter attack after their failed shot. If you're the methodical type, putting these two defenses together can yield very favorable results. The angle and pop tires them out, and when you find that your opponent has lost a bit of his gusto, you can sprawl and counter against a weakened foe.
Though, there is another merit of using the angle and pop on its own. Following its success, your opponent may end up on the ground with you standing over him. If this is the case, and he does not regain footing soon enough, you can attempt to pass his guard and/or ground and pound. The alternative to a successful angle and pop is, again, restarting in a neutral position... Albeit, you haven't lost as much energy as your opponent within this exchange.
Again, I'm not trying to sell the angle and pop as the ONLY method for takedown defense. That would be as rediculous as advocating the use of only one type of block. I just wanted to address a very viable option for defending takedowns, since this one isn't very famous.
Originally Posted by TheSuplexor
hmmm you can kinda do this in wrestling but they can post your arms up and reshoot since your arms are extending...
Though it might seem that way, they actually won't be able to. Your opponent will generally have to touch a hand to the ground to save his balance and you're hands wont be on him for long. By the time his hands are available again, yours should be gone and you ought to be out of range.
Still, thanks for your input. I'd like to experiment with the way that you mentioned. Should my knees be on the ground when I'm doing this? Or, if not, could you describe the correct leg placement?