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Old 12-05-2011, 05:00 PM   #141 (permalink)

 
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Buy as many cheap gems as you can, petty, lesser, commons and fill them with either soul trap spell, or soul trapped weapon.

Then everytime you clear a dungeon, enchant all the loot with random shit before you sell it. Then buy/find more gems to fill with souls and start again.

Enchanting with Grand/Greater souls doesn't make you progress faster, so do it with the cheap stuff and save Grand souls for when you enchant your own stuff (grand souls are a must as it makes the enchants at 100% strength)
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Old 12-05-2011, 08:51 PM   #142 (permalink)
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Originally Posted by M.C View Post
The Dark Brotherhood quests aren't nearly as well done as the ones in Oblivion, in my opinion.

That's the only guild that really left me feeling cheated. There isn't a single quest that even resembles that one in Oblivion where you are locked in that house with those guests, and must murder them one at a time with no one seeing you.

I mean, you killed an entire family in the Oblivion one. Nothing like that this time around. Some neat twists and stuff, but no crazy quests like those quests.
Dark Brotherhood quests in Oblivion were freaking awesome, no doubt. The conclusion to it was very satisfying considering you met the Night Mother and realizing just how evil she was. The ones in Skyrim do seem hollow in comparison. I think in my second play through I'm just going to kill Astrid in that abandon hut and slaughter the Dark Brotherhood.
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Old 12-05-2011, 11:34 PM   #143 (permalink)
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Okay, what am I missing in this game? I bought it today on impulse when I was supposed to be Christmas shopping for my girlfriend. Brought it home put it in and was all hyped for it. Spent all kinds of time designing my character. Then the game started. It feels terrible, the controls feel clunky and all I do is die despite blocking. It feels boring. I've only been playing about two hours. I just got to whiterun(I think). Do I just need to give it more time or am I missing something that makes it great? Or should I just take it back to the store and spend the $60 on something else for my girlfriend?
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Old 12-05-2011, 11:58 PM   #144 (permalink)
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This game is not like other games, you cannot play it like a normal game or even a normal RPG.

The game drops you into the giant world, and you get out of the game what you put in. It isn't a game that holds your hand, they craft a world full of quests/items/dungeons, and it's your job to go find them.

There's a lot out there to find and explore and do, but if you just do what the game tells you to do, you won't find any of it. You have to get into the mindset of "I have to go explore and find the quests/interesting things to do", the game doesn't tell you where to go, you tell yourself where to go, and when you go there you will find something interesting/fun, as the world is made up of quests/places to explore/items to find.

The combat is pretty simple and not too difficult.. how are you fighting? What type? Magic? Melee? Archery? We can help you out then.

Basically put, this is a very open-world RPG game. You are dropped into the world, given a clue as to where to go first (Whiterun), and now it's up to you to explore the whole land and find more quests/items/guilds/dungeons/gear on your own. Like a giant adventure. There's more content in this game then pretty much any game out there, it's crammed full of things to do, you just have to go find them (exploring is a major part of the game).
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Old 12-06-2011, 12:28 AM   #145 (permalink)
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I was using an axe and a shield and getting my ass handed to me. I keep getting to the main gate of whiterun and every guard is attacking me, for no reason I really understand. I just feel like the controls are kind of unresponsive when I'm trying to fight.

Look maybe this will help answer what I should do with this game. I loved the Fable franchise, I thought it was an amazing open world RPG, but I always thought it was too short and a little boxed in at times. So when I seen this I figured it would be a far more advanced Fable. I'm not after a game that is like "okay now go here, kill him, no go here" I hate linear games. But also I feel like most of the time I don't even know where the **** I'm generally supposed to go. The map system seems kind of flawed. In that when I mark somewhere I want to go, it doesn't chance anything away from the map, so I don't really know which direction I should walk in in order to find said destination. The compass at the top of the screen seems to just twirl with no rhyme or reason. I seem to go, I need to go in that general direction to get where I'm going, then I walk 100 yards and then the compass spins and I'm not walking the right way anymore.

I in no way am trying to hate on this game, I'm just speaking from my perspective, this wouldn't be the first time I hate a game everyone else loves.
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Old 12-06-2011, 12:36 AM   #146 (permalink)
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If the guards in Whiterun are attacking you, it means you broke the law. You attacked someone, you killed a town animal (killing chickens/dogs in a town makes people attack you), you stole something and someone saw you do it, etc.

There is a complete crime system in this game, including going to jail. You will have to either go to jail (sheathe your weapon and a guard will stop attacking you and talk to you), or pay your fine (same way).

The compass works like this:

Let's say you activate a quest (do so in your quest log), it makes a grey arrow on your compass at the top. When the grey arrow is in the middle of the compass, you are going the right direction. Keep it in the middle. If it turns really fast to one side, it means you are standing on your objective. If you can't keep it in the middle because it's turning too fast, look around you, you are on the objective (be it standing next to a door you have to enter, or an item you have to pick up).

There are multiple icons on the compass. Cave icons are caves, tusks (they look like W's) are mammoth/giant locations, town icons are towns, etc. If you have a cave icon in the middle of the compass, it means you are heading towards a cave. The grey arrow is your current objective, and the blue arrow is your custom objective (grey = quest you activated, blue = marker you made yourself on the map).

For the combat, it shouldn't really be that hard. Guards are going to kill you - fast at low levels. Like, really fast, so if you are basing combat on that, that's the reason why. You aren't supposed to fight guards, you broke the law as I said earlier. There is a full crime system, pay your fine/go to jail, and that will be fixed.
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Old 12-06-2011, 12:49 AM   #147 (permalink)
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I think that's my problem, the game has never told me that. I didn't know I needed to stop fighting. I think my biggest issue is that it plays like nothing else, the closest thing is Fable and it never gives you a tutorial. Or I've just missed it. I guess I'll chalk up the clunky fighting(imo) to just not knowing the game. Although it seems like fighting battles isn't really a main piece of the game, unlike other games in the open-world style games i.e GTA Red Dead, Fable.

I assume I'm doing just about everything wrong, but it's not on purpose, I don't mind if a game allows you to not listen to what you're supposed to do, but I need to at least know what I need to do.

I'm in no way a hardcore gamer, I play COD from time to time and some sports games. I'm starting to wonder if this is just too complex for me. But I guess against my better judgement, because I'm thinking this game just isn't my style, I'm going to unpack-age it again and give it another go.
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Old 12-06-2011, 12:57 AM   #148 (permalink)
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BTW should I be in first or third, I've been trying to bounce in and out but it just doesn't go quickly enough to be effective., I'm assuming you're not meant to use it that way.

Edit: Oh and a quick run down of how to actually learn and use spells would be appreciated beyond words in text. The only game I've ever played using things like that was Fable and I could train my dog to do it in Fable.
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Old 12-06-2011, 01:39 AM   #149 (permalink)
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I'll line out some tips for the game that might help you.

------------------

1. Use first person almost always. Third person is there mainly to check out your character and see what he looks like. This game is meant to be played first person.

2. Combat is based purely off of hit and miss. Meaning, swing your sword at a guy, if he's in the general area and you see it hit, it hits, and it's the same for them trying to hit you. Block with a shield (or your weapon if you're using a 2H weapon), and then strike back. Think about how you'd fight in real life with a sword and shield (sort of).

There are other combat types, like magic, which allows you to cause damage spells (destruction), healing (restoration) or even summon creatures to help fight with you (conjuration).

Range is just range, pick up a bow, pick up some arrows (equip them both) hold the right trigger, aim and let go. You can loot bodies you kill with arrows to pick up the arrows you used.

3. Magic is learned from books. You buy/find (mostly buy) spell books from court mages located in each major city (they are located in the Jarl's headquarters). The come in the form of books. You buy the book (each book has a spell), and then you go to your items > books, then use the book by clicking on it to learn the spell. You will then find that spell in your magic section under the school (destruction, restoration, etc) the spell is.

4. You can fast travel via the map to locations you have been. If you've been to X town, click on X town on your map and you can teleport there to save time.

5. Press the back button (on xbox, select on ps3 I think, and T on PC) to wait. You can "wait" time. So, if it's night and you want it to be day so that the stores are open (store are only open during the day), then use the wait feature to wait until daytime. Or, break in and steal all the stuff (need high sneak usually to accomplish this).

6. You find quests, quests don't find you. In fable, there is always a major storyline making you go to new places, visiting new towns, etc, and during your travel on this quest you will come across new quests to get.

It does not work like that here. This is a game that is supposed to be "immersive". There are no icons above a person's head showing this guy has a quest, there's no markers on the ground that say "check this location out, there's a quest here". The game is about exploring, not like RDR/GTA exploring, but real exploring. You have to FIND the quests/dungeons/items/locations, you must go on an adventure and search them out, they do not show up on your map like in GTA/RDR.

7. You can dual wield spells/weapons, and mix and match. You can put a sword in your left hand, a healing spell in your right hand, so that while you're doing damage you can heal yourself at the same time. Explore with the spell types/combat types, you will find something that suits your playstyle.

8. If you are stealth (click the left joystick on Xbox to go into stealth) and hit someone with a bow, you do X2 the damage (or more with perks, I'll explain that next), and up to X30 (I think) with daggers.

When you sneak, your crosshair tuns into a straight line. It's actaully an eye. When it's straight, the eye is closed, when you see it open, it means someone "sees" you, thus the eye.

Closed crosshair = no one can see you, eye = you are caught, don't do anything illegal (you must be crouched and stealthed by pushing the joystick to see this eye/line thing).

9. Perks. Everytime you level, you get a perk. Perks are what make your character strong. Let's say you like using 1H (one handed) weapons. Put a perk into the 1H weapon tree (found on the screen you level up with, go to your menu to see after you level up) and that will make your 1H weapon do more damage, or give you the ability to cut off someone's head, or make you swing your sword a percentage faster when dual wielding.

Each stat/weapon type/armor type/profession has a perk tree. Use your perks to pick what is useful for your character.

10. Use followers. You get your first follower in the name of Lydia. You are given her as a companion (follower) that will fight with you after you kill your first dragon. Do the main story up until you get Lydia (you cannot miss her, the game makes her talk to you). From that point, you will have a bit more ease with combat while you learn it.

There are multiple followers in the game, but as with everything else, you must get out there and find them.

------------------

There are 10 things you should know about this game to help progress through it as someone who has never played an Elder Scrolls game before. This is the 5th in the series, these things aren't explained well in this one because most people who buy this game, are in love with the series, have played previous games (or Fallout 3, designed by same dev team) and know these things before even playing it.

It's like hopping into God of war 3 and not knowing that you can hold L1 plus square to do a stronger attack. Sure, it's not explained too well, but it's been that way since the first game, so most who pick up the final entry in the series know it's there.

Hope some of this helps. It's an amazing game, but one that requires a lot of attention and exploration, it is far more open world than GTA and RDR, and even more open than that compared to Fable.

Compared to fable, it's like this - Fable is a game with a main story plot that has some adventuring on the side. Skyrim is a giant adventure with a little bit of main quest on the side. There are guilds in Skyrim that are longer than the main quest, and there are 4 guilds. You have your hands full.

Not going through this to fix typos if there are any lol.
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Old 12-06-2011, 01:41 AM   #150 (permalink)
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Quote:
Originally Posted by Life B Ez View Post
I think that's my problem, the game has never told me that. I didn't know I needed to stop fighting. I think my biggest issue is that it plays like nothing else, the closest thing is Fable and it never gives you a tutorial. Or I've just missed it. I guess I'll chalk up the clunky fighting(imo) to just not knowing the game. Although it seems like fighting battles isn't really a main piece of the game, unlike other games in the open-world style games i.e GTA Red Dead, Fable.

I assume I'm doing just about everything wrong, but it's not on purpose, I don't mind if a game allows you to not listen to what you're supposed to do, but I need to at least know what I need to do.

I'm in no way a hardcore gamer, I play COD from time to time and some sports games. I'm starting to wonder if this is just too complex for me. But I guess against my better judgement, because I'm thinking this game just isn't my style, I'm going to unpack-age it again and give it another go.
I had the same problem when I first started playing Morrowind. This was my first RPG and I had to consult a guide just to figure out how to get started. I wasn't used to a massive game like this and I almost quit because of it. At times it made me angry because I spent hours looking for a damn cave that wasn't marked on my map. Trying to kill enemies was sort of a pain because half the time I wasn't doing any damage. It seemed like I was hitting air despite the enemy being right in front of me. After I got the hang of leveling up my character the game did get better. Still had problems locating certain places but in the end I had fun with the game. Hence why I am playing the sequel today. My advice is to hang in their and sooner or later you'll get used to the game play.
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