UFC: Five Game Videogame Deal With THQ - Page 2 - MMA Forum - UFC Forums - UFC Results - MMA Videos
UFC The Ultimate Fighting Championship (UFC) is a U.S.-based mixed martial arts organization, recognized as the largest MMA promotion in the world. The UFC is headquartered in Las Vegas, Nevada and is owned and operated by Zuffa, LLC. This promotion is responsible for solidifying the sport's postion in the history-books. UFC is currently undergoing a remarkable surge in popularity, along with greater mainstream media coverage. UFC programming can now be seen on FOX, FX, and FUEL TV in the United States, as well as in 35 other countries worldwide.

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post #11 of 18 (permalink) Old 01-15-2007, 08:29 PM
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THQ has a rep for repackaging the game game with tweaks and updated graphics/rosters.

Hopefully they focus on gameplay and come up with a simple sim style akin to WCW/NWO Revenge, which was fun, and not something like their current titles, which are tedious.
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post #12 of 18 (permalink) Old 01-15-2007, 09:32 PM
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I liked ufc sudden impact, but there is one HUGE change I would have to do. You should have to work for submissions, I mean like in a wrestling game where you dont just automatically make them tap
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post #13 of 18 (permalink) Old 01-16-2007, 01:46 AM Thread Starter
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agree with everything you are saying....especially with the part about the REVENGE game....the only thing I wouldnt do is make the matches go longer than expected.....dependant on the fighter. Quite frankly, if you're playing as someone like Ken Shamrock(back in the day), or someone with sick subs....you're gonna tap, thers no way out of it. HOWEVER< if you're playing with Chuck, and try to throw a kamura on someone, it should take a while for them to tap for obvous reasons
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post #14 of 18 (permalink) Old 01-16-2007, 10:48 AM
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I think they should take a page from Fight Night. I hate EA with a passion, but that's the only good game they have. That type of pace would be great. Plus, their bruising and cut effects would be a great start for the UFC game.

I just hope it moves quickly and is fun to play. I hated the old wrestling games where you shoot and it's really slow and unrealistic. Needs to be snappy. Fights can end in a blink. You should lose a game in a blink too!
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post #15 of 18 (permalink) Old 01-16-2007, 11:01 AM
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Been a shame that most ufc games have been utter sh!t. Lot of possibilities with THQ making it, hopefully movesets and techniques apply with the specific fighter's style, attributes and whatnot.
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post #16 of 18 (permalink) Old 01-16-2007, 11:57 AM
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i'm interested to see how they differentiate a game as "entertainment" and "sports". personally, they need to leave out enterences since that is mostly known--and rightfully so--as a wrestling thing. Second, they need to work in a way to have commentators. with next-gen power, i'm sure they could do that. this would actually help to teach newcommers about whats going on. I think it is important to not add anything flashy; so no sparkles or fireworks or anything like that. make it as strict to the real thing as possible and don't dress it up. which i'm sure they will though...

the most exciting thing for me is, that they better make a way to compete through xbox-live and shit. so you can play people from around the world in MMA. that would be the coolest thing of all time!!!

whiskey, racism, money, grease, twinkie's, guns.....yep lol thats about it


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post #17 of 18 (permalink) Old 01-16-2007, 12:45 PM
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It would be cool to have a career progression feature. Make your own fighter, have them start off in some amateur fights.

You can go to the different camps to train. Maybe have some local type deal at first... then you can go to Team Quest, which specializes in X. Or go to MFS which specializes in Y, American Top Team, etc. etc. Each has different amounts of points you earn for what you train there. But they cost different amounts, and you win money from fights.

You can train in grappling exercises, BJJ submissions, Takedown Defense, Striking, and Conditioning. Then you can go to different camps on a per fight basis. Like if you're next fight is against a Striker, you can go to a camp to train on Striking or grappling to submit the guy. See where I'm going with this?

Over time, and training, you build up your stats so you can get going in the UFC and work up to the champ. Even have an option to jump weight classes. Maybe have some minigames to make weight.

Minigames would be huge for training but they have to be done right. The ones in Madden and Fight Night got boring fast. Heavy bag rhythm game would be great. Speedbag game too would be good. There should be some conditioning exercises like jump roping or running uphills. Then for submissions you could practice getting out of them. Maybe the game would work like this:

If you're submission defense is 6 and your opponents submission skill is 9, you would have to push A repeatedly to fill up a meter to get out of it, or else you have to tap. OR maybe alternate buttons to reverse it... shit like that.

Breakdown, stats should be:

Defense (or have submission defense and takedown defense)
Experience (which you gain as you go, fighting bigger fighters = more experience)

You could even have a schedule in your career so you can get in so much training time before your fight, but early in your career you may get called in as an alternate to fight on the spot. (Less likely to happen later but would help you reap some benefits earlier on.

Each category of stats you could have a style. Like for grappling maybe you pick your strategy as a single leg shooter, or fierce double legs. You can do all of them but you have a speciality to make it look more realistic then just every takedown is the same. Striking you could specialize in elbows, punching, or kicks. Conditioning you could be better at last all those rounds or quick furies and recovery. Submissions maybe you specialize in chokes more than armbars, etc. I think all of these ideas would maek for a great game.

I could go on but this would all be a great start.

Last edited by Beeno; 01-16-2007 at 12:50 PM.
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post #18 of 18 (permalink) Old 01-16-2007, 03:57 PM
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i agree the game would ef need a rating sytem for eg say if your striking is 5 and there chin is 3 u connect ure gonna knock them out chuck style but say ure stricking is 5 and there chin is 4 when you connect you will rock them rather than ko them and after go in for the kill if there chin is 5 olso there gonna be like cabbage and u will need to hit them with a barrage of hits this system is a 5 star system 5 been perfect and 1 been crap

its an easy simple sytem i once you pick your guy his strenghts and weaknesses are matched up with you opponents and u have a fight i belive heart would be an inportant factor say your heart is 5 but you score a 3 on pretty mutch every thing else u will need to be knocked out or have your limbs nearly break off for the fight to end HOWEVER say u score a 5 and 4 for most things but you only score a 2 on heart if you get hurt you other stats should start goining down bit by bit the more u get hurt the less fightin abitlity u have its an easy idea and i think it would work

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