It would be cool to have a career progression feature. Make your own fighter, have them start off in some amateur fights.
You can go to the different camps to train. Maybe have some local type deal at first... then you can go to Team Quest, which specializes in X. Or go to MFS which specializes in Y, American Top Team, etc. etc. Each has different amounts of points you earn for what you train there. But they cost different amounts, and you win money from fights.
You can train in grappling exercises, BJJ submissions, Takedown Defense, Striking, and Conditioning. Then you can go to different camps on a per fight basis. Like if you're next fight is against a Striker, you can go to a camp to train on Striking or grappling to submit the guy. See where I'm going with this?
Over time, and training, you build up your stats so you can get going in the UFC and work up to the champ. Even have an option to jump weight classes. Maybe have some minigames to make weight.
Minigames would be huge for training but they have to be done right. The ones in Madden and Fight Night got boring fast. Heavy bag rhythm game would be great. Speedbag game too would be good. There should be some conditioning exercises like jump roping or running uphills. Then for submissions you could practice getting out of them. Maybe the game would work like this:
If you're submission defense is 6 and your opponents submission skill is 9, you would have to push A repeatedly to fill up a meter to get out of it, or else you have to tap. OR maybe alternate buttons to reverse it... shit like that.
Breakdown, stats should be:
Defense (or have submission defense and takedown defense)
Experience (which you gain as you go, fighting bigger fighters = more experience)
You could even have a schedule in your career so you can get in so much training time before your fight, but early in your career you may get called in as an alternate to fight on the spot. (Less likely to happen later but would help you reap some benefits earlier on.
Each category of stats you could have a style. Like for grappling maybe you pick your strategy as a single leg shooter, or fierce double legs. You can do all of them but you have a speciality to make it look more realistic then just every takedown is the same. Striking you could specialize in elbows, punching, or kicks. Conditioning you could be better at last all those rounds or quick furies and recovery. Submissions maybe you specialize in chokes more than armbars, etc. I think all of these ideas would maek for a great game.
I could go on but this would all be a great start.
Last edited by Beeno; 01-16-2007 at 01:50 PM.