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post #11 of 19 (permalink) Old 06-21-2008, 01:18 PM
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Originally Posted by dontazo View Post
Omg it makes me cry werdum below lesnar? IGN ******* SUCKS IN MMA
I bet he is one of the most common picks for casual fans in this game, and i think a lot of hardcore fans would pick brock's character over Werdum's(but not me) just because he will probably be the strongest character in the game and you could pound a load of fighters out.

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post #12 of 19 (permalink) Old 06-21-2008, 01:24 PM
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This shouldnt have been show the game is obviously very early and has actually turned me off. I can tell just by the animations its a freaking button mashing game. That actually upset me and the graphics definitly look like the standard wrestling games and im completely and utterly unimpressed in this day and age of video games the quality of this so far is....low But i guess that all THQ an ever unevolving developer can hope for these days.

Top 7 Favorite Fighters at the moment

1. Forrest Griffin
2. Clay Guida
3. Shane Carwin
4. Jon Fitch
5. Chuck Liddell
6. Wanderlei Silva
7. Chris Leben

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post #13 of 19 (permalink) Old 06-21-2008, 01:28 PM
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no game engine is exclusively builded for this game and those stats are just speculations and it is in very early stage
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post #14 of 19 (permalink) Old 06-21-2008, 01:34 PM
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Cant really judge it until its in the late stages of development. Games can change so drastically throughout the development process



Gonzaga vs dos Santos - UFC on VS
Vera vs Jones - UFC on VS
Bibs vs Hansen - Dream 13
GSP vs Hardy - UFC 112
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post #15 of 19 (permalink) Old 06-21-2008, 01:50 PM
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Originally Posted by Emericanaddict View Post
This shouldnt have been show the game is obviously very early and has actually turned me off. I can tell just by the animations its a freaking button mashing game. That actually upset me and the graphics definitly look like the standard wrestling games and im completely and utterly unimpressed in this day and age of video games the quality of this so far is....low But i guess that all THQ an ever unevolving developer can hope for these days.
If you read the IGN article, it contradicts everything you said.

THQ specifically stated that if you are a button masher you will lose.

they have made a new game engine for this and said that nothing will come from there wrestling games.

i dont know what trailer you were watching, but the one i seen, the graphics looked really good and even IGN says they were too.

I think you are expecting far to much from this game. i thought the game looks awesome and i cant wait for the demo to come out.

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post #16 of 19 (permalink) Old 06-21-2008, 03:18 PM
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If you read the IGN article, it contradicts everything you said.

THQ specifically stated that if you are a button masher you will lose.

they have made a new game engine for this and said that nothing will come from there wrestling games.

i dont know what trailer you were watching, but the one i seen, the graphics looked really good and even IGN says they were too.

I think you are expecting far to much from this game. i thought the game looks awesome and i cant wait for the demo to come out.

I could really care less what the developer says at the moment because they have two options and thats use the standard press a to punch methodology or use the flick it stick type methods. Just gauging by the animations of the characters and the fact that there was very little fluidity in their movements that is provided by the flick it style motions of the analog sticks which more or less means yes you will be mashing buttons.

Just because someone tells you somethings doesn't mean its true and everyone keeps saying a new fighting engine and i hate to break it to you but engines run the entire game not the way you play it. This game could be built off the unreal engine and the way you play it isn't going to changed that it all based off the controls implemented into the games overall design.


Compare those graphics to any game on the market that has a an above middle sized budget and you'll notice horrible textures poor lighting effects and and pretty low frame rate (All of which can be fixed by the end of the development cycle but it's a big reason why the game shouldn't have been shown YET.

I think your expecting far too little from a game that deserves a better developer behind it and this is something im big on because well outside of MMA and skateboarding my a HUGE nerd. THQ is one of those developers known for putting in decent yet minimal work into their products especially those under brand names like UFC, WWE and other licensed brands. Because they make the game simply to cater to the hardcore audience and unfortunately do not usually have a desire to make their game fantastic but rather just to make money off of the licensed name. it sucks but it's all to common in the video game industry.

Dont get me wrong my friend I REALLY hope your right I WANT this game to be amazing but just going off what they are known for and the early presentation of this game im fairly unimpressed. God I hope im completely wrong in all aspects of what I said though.

But as I said before the game is obviously early in the development cycle and in my eyes it was a bad idea to show this game so early as it leaves a bad taste in peoples mouths.

Top 7 Favorite Fighters at the moment

1. Forrest Griffin
2. Clay Guida
3. Shane Carwin
4. Jon Fitch
5. Chuck Liddell
6. Wanderlei Silva
7. Chris Leben

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post #17 of 19 (permalink) Old 06-21-2008, 03:56 PM
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Quote:
Originally Posted by Emericanaddict View Post
I could really care less what the developer says at the moment because they have two options and thats use the standard press a to punch methodology or use the flick it stick type methods. Just gauging by the animations of the characters and the fact that there was very little fluidity in their movements that is provided by the flick it style motions of the analog sticks which more or less means yes you will be mashing buttons.

Just because someone tells you somethings doesn't mean its true and everyone keeps saying a new fighting engine and i hate to break it to you but engines run the entire game not the way you play it. This game could be built off the unreal engine and the way you play it isn't going to changed that it all based off the controls implemented into the games overall design.


Compare those graphics to any game on the market that has a an above middle sized budget and you'll notice horrible textures poor lighting effects and and pretty low frame rate (All of which can be fixed by the end of the development cycle but it's a big reason why the game shouldn't have been shown YET.

I think your expecting far too little from a game that deserves a better developer behind it and this is something im big on because well outside of MMA and skateboarding my a HUGE nerd. THQ is one of those developers known for putting in decent yet minimal work into their products especially those under brand names like UFC, WWE and other licensed brands. Because they make the game simply to cater to the hardcore audience and unfortunately do not usually have a desire to make their game fantastic but rather just to make money off of the licensed name. it sucks but it's all to common in the video game industry.

Dont get me wrong my friend I REALLY hope your right I WANT this game to be amazing but just going off what they are known for and the early presentation of this game im fairly unimpressed. God I hope im completely wrong in all aspects of what I said though.

But as I said before the game is obviously early in the development cycle and in my eyes it was a bad idea to show this game so early as it leaves a bad taste in peoples mouths.
I dont really think it looked that bad.

i think the ground game look good especially when forest was going for the arm bar and rampage picked him up and slammed him, i think it just shows that they added a lot to it which was one of the main things i wanted in the game.


and the graphics i thought looked pretty good, they looked and acted like the real thing, but i am not bothered about the graphics just as long as they have good gameplay which to me looked good.

i admit the stand up side of it didnt look the best, but i dont think it was enough to put me off the game and lets just hope it improves before the release.

oh and 1 other thing you said THQ is one of those developers known for putting in decent yet minimal work into their products especially those under brand names like UFC, WWE and other licensed brands, but why is it taking them over 2 years to release it, they must be putting in some kind of hard work.

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post #18 of 19 (permalink) Old 06-21-2008, 04:13 PM
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I dont really think it looked that bad.

i think the ground game look good especially when forest was going for the arm bar and rampage picked him up and slammed him, i think it just shows that they added a lot to it which was one of the main things i wanted in the game.


and the graphics i thought looked pretty good, they looked and acted like the real thing, but i am not bothered about the graphics just as long as they have good gameplay which to me looked good.

i admit the stand up side of it didnt look the best, but i dont think it was enough to put me off the game and lets just hope it improves before the release.

oh and 1 other thing you said THQ is one of those developers known for putting in decent yet minimal work into their products especially those under brand names like UFC, WWE and other licensed brands, but why is it taking them over 2 years to release it, they must be putting in some kind of hard work.
I have to admit it looks like they've been mainly working on the ground game it did look pretty damn good which i guess is a very good thing but as far as your last question if theyve had so long to make th damn game why does it still look like it's in the pre-beta stages of production> At this point the game should be looking at least a bit more.

I guess most of that time was used to build the new engine. Which doesnt even look that amazing which makes me think they should have used a third party engine and done everything else in house instead of wasting time on a new engine that doesn't even look that great but then again i guess the engine is probably whats making the ground game look so nice and providing the physics so meh.

Top 7 Favorite Fighters at the moment

1. Forrest Griffin
2. Clay Guida
3. Shane Carwin
4. Jon Fitch
5. Chuck Liddell
6. Wanderlei Silva
7. Chris Leben

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post #19 of 19 (permalink) Old 06-21-2008, 11:19 PM
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Quote:
Originally Posted by Emericanaddict View Post
I could really care less what the developer says at the moment because they have two options and thats use the standard press a to punch methodology or use the flick it stick type methods. Just gauging by the animations of the characters and the fact that there was very little fluidity in their movements that is provided by the flick it style motions of the analog sticks which more or less means yes you will be mashing buttons.
Developers may say that they have 2 options because they are the only 2 options. What other method is out there right now for a game like this. I doubt its the stick type because EA Sports came up with that and unless THQ developed a similar design, I'm sure it's the press A to Punch.

As for the video, looks great. It's not in the early stages either, the article describes certain things within the video that make it seem, at least to me, that it's not in the early stages.

Quote:
Originally Posted by IGN
Furthermore, the happenings of the fight actually have an effect on fighters during the fight beyond simply wearing them down. When Rampage used punches to the body to weaken Forrest, purple welts similar to what was seen on Liddell's body when he fought Keith Jardine appeared near Griffin's kidney. A small cut had formed over the former Ultimate Fighter's eye, while Rampage had his left eye nearly swollen shut by a series of excellent Griffin knees. All the injuries looked authentic, but also affected how successful each fighter was at accomplishing what they wanted to as the fight wore on.
They describe the injuries to both fighters. If it was in the early stages, visual injuries would most likely not be present in the video.


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