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Old 02-20-2009, 08:13 PM   #1 (permalink)
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UFC 2009 Update: More fighters announced and FAQ

THQ has started answering questions from readers over at their forums, but they seem to only wanna answer questions we already know the answers to lol....

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Over the last two weeks, there have been tons of great questions about UFC 2009 Undisputed asked in the Developer Q&A forum thread. Every week, the Senior Creative Manager on the game, John Edwards, will be answering several questions in-depth that the community has asked.
This week, John will be tackling your questions on how striking works, Undisputed's submission mechanic, and fighters' weight classes. Click here to read the developer answers and check back every Friday for more Q&A sessions.

1. How is striking going to work?

UFC 2009 Undisputed’s striking, at its core, very closely follows traditional fighting game philosophy and mechanics. Each of the fighter’s limbs is mapped to a face button, allowing players to throws punches or kicks from either side of a fighter’s body and string together any number of combos. UFC 2009 Undisputed’s combos are rooted in reality, so common combinations like a boxer’s one-two combo (a left jab followed by a right cross) create the basis of the standing striking game.

Range plays an important role in striking while standing. From medium to far range (what we call Striking Range and Probing Range), fighters have the room to fully extend their attacks and effectively use their reach to close distance or keep an opponent at bay. While in very close quarters (Clinch Range), fighters cannot fully utilize the range of jabs and body kicks, so instead they use elbow strikes and knees. Hooks are shortened up to allow for more accurate contact in close, while uppercuts can come into play as well. The player has full control over which type of strike to utilize based on the range they choose to fight from at any given time.

The intricacy of the standing striking game really comes through the use of the various modifiers to the base attacks. Holding the Attack Height Modifier while throwing a strike will change the target of a punch from the head to the body, while body kicks will now be thrown to the legs. The strength of an attack can be modified as well. A Weak Strike is performed simply by pressing the appropriate face button, while a Strong Attack is performed by pressing toward the opponent with the Left Analog and pressing a face button. This changes a Left Jab into a Left Hook. While weak strikes will not do a lot of damage, they can interrupt strong strikes and are much quicker. Strong attacks do significantly more damage and can interrupt clinch attempts or takedowns, but they are generally slower and easier to counter.

Each fighter also has one of three Striking Techniques (Boxing, Kick Boxing, or Muay Thai) that each has its own strengths and strategies. Boxers have the most powerful and varied arsenal of punches and are very adept at feints and counters while controlling range and setting up vicious combos. Kickboxers mix a solid boxing game with flashy head kicks and powerful leg kicks and benefit greatly from range. Muay Thai fighters are very powerful, in-close fighters with knees and elbows and can do major damage from their Muay Thai clinch (or plum), which stifles an opponent’s offense and allows them to deliver crushing knees to the head and body. Holding the Technique Modifier while striking will perform a Technique attack that matches the fighting style being utilized. This can change a normal boxer’s punch into a ducking hook or a kick boxer’s punch to a spinning backfist.


2. How will Submissions work and will they be easy to get out of?

All fighters have a set of Submissions they can do from various Positions; this set is augmented by their Grappling Technique (Wrestling, Brazilian Jiu-Jitsu, or Judo). Pushing in on the Ultimate Fighting Control (Right Analog) initiates a Submission attempt, while the Position of the fighters determines the type of Submission attempted. This could be a Rear Naked Choke (if the attacker has the opponent’s back) or possibly a Kimura if the fighter has the opponent in Side Control. Using the Technique Modifier button can pull off unique Submissions if the fighter’s current Grappling Technique supports doing so.

Once an attempt has been made, the fighters enter a struggle. The fighter working the Submission must rapidly rotate the Ultimate Fighting Control (getting a bonus based on his Submission Offense Stat) to try and lock in the Submission and force the tap. The defender has two options to choose from. If he has a high Submission Defense Stat, it is in his best interest to try a Technical Escape. This is done by rotating the Ultimate Fighting Control just like the attacker. Escaping through a Technical Escape leaves the defender at the advantage and places him in a dominant Position. The other option is to attempt a Brute Force Escape. This is better for fighters with a high Strength Attribute and will leave fighters standing if successful, affording no advantage to either fighter. Fighters who have a low energy level due to exerting themselves have a much higher chance of being submitted.


3. Going to be able to go up/down in weight class?

For the sake of being as faithful to the UFC as possible, we do not allow fighters to compete outside of their home weight class. We do, however, support fighters competing in multiple weight classes if they have actually done so in the past. For example, we allow BJ Penn to fight in
multiple divisions.
IGN also has a new preview up as well as some new videos....

Diego vs Joe
http://ps3.ign.com/dor/objects/87698...ev_021908.html

Josh Koscheck
http://ps3.ign.com/dor/objects/87698...tek_intro.html

Marcus Davis
http://ps3.ign.com/dor/objects/87698...vis_intro.html

Nate Marquardt
http://ps3.ign.com/dor/objects/87698...art_intro.html


Is it just me or does Davis not look right at all. Everyone else looks spot on in my opinion.
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Old 02-20-2009, 08:23 PM   #2 (permalink)
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I thought he looked good for a second there but when the front shot appeared I changed my opinon.

Delegrotte, Jackson and Marquardt look bang on however.
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Old 02-20-2009, 08:27 PM   #3 (permalink)
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Davis is WAY off. I really hope they fix Franklin's stance too, little mistakes like that are bothersome IMO.
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Old 02-20-2009, 08:28 PM   #4 (permalink)
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"rapidly rotate the Ultimate Fighting Control" sounds like some kind of button mashing to me. :/

And what is it with Davis's hair? That looks way off! The other fighters look great though. And I see they even have fan favorites and hated fighters.

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Old 02-20-2009, 09:07 PM   #5 (permalink)
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"rapidly rotate the Ultimate Fighting Control" sounds like some kind of button mashing to me. :/

And what is it with Davis's hair? That looks way off! The other fighters look great though. And I see they even have fan favorites and hated fighters.

Sounds like to me if you are famaliar with WWE Smackdown vs. Raw then you will have a head-start on figuring out this game.

Does anyone know the release date of this game? I heard differnt things awhile back but haven't really heard anything new in awhile and haven't kept up with it either.
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Old 02-20-2009, 09:15 PM   #6 (permalink)
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This is just going to me a fantastic game and im so excited for this..
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Old 02-20-2009, 09:17 PM   #7 (permalink)
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Originally Posted by Kingofkings View Post
Sounds like to me if you are famaliar with WWE Smackdown vs. Raw then you will have a head-start on figuring out this game.

Does anyone know the release date of this game? I heard differnt things awhile back but haven't really heard anything new in awhile and haven't kept up with it either.
i had heard mid june early july
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Old 02-20-2009, 10:28 PM   #8 (permalink)
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Old 02-20-2009, 10:29 PM   #9 (permalink)
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Well, you can always see the full thing if you want
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Old 02-21-2009, 02:03 AM   #10 (permalink)
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Holding the Attack Height Modifier while throwing a strike will change the target of a punch from the head to the body, while body kicks will now be thrown to the legs.
Leg kicks aren't the default leg strike? Boo.

I'm really disappointed with how they've constructed the striking in this game. The "spin the analog stick as fast as you can" routine is the exact same thing used to counter all grappling moves in the old UFC/PRIDE games, and is just weak on the developer's part.

I was really excited for this game, but the more I've learned actual details about it, the more disappointed I can already feel myself becoming. Sure, the graphics are going to be great. But striking is essentially going to be the same as the old games, defensive grappling is going to be pretty much the same as the old games, and offensive grappling is the only thing that has changed significantly in terms of gameplay. It'll be interesting to see how they work in the initation of clinching/takedowns, but I can't say I'm optimistic at this point. I'd be semi-shocked if Triangle + Circle and Square + X weren't how takedowns work.

Seriously, two plus years in development and this is the best they could come up with? I could eat a box of Alpha Bits and crap better code than this.
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