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Old 04-21-2009, 08:53 AM   #1 (permalink)
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UFC Undisputed 2009 - Played

Managed to get hold of it before the demo release on Thursday.

First thoughts are that the graphics are great, fighters look real realistic.

Just had a match up, Chuck vs Shogun.

Going through training right now, as I am unsure of how to do take downs etc.

Get back to ya soon....

Looks promising so far though.
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Old 04-21-2009, 01:11 PM   #2 (permalink)
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Old 04-21-2009, 01:11 PM   #3 (permalink)
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I got the demo too. My bro downloaded it on his comp, burned it to a CD, and we are playing on Xbox. yay.

It is promising for sure, but one thing seemed odd. My bro practiced for about 5 hours, i jumped right into a match. I won 2/5. Not impressive, but considering he played 5 hours and it was my first 5 fights....a bit odd. Either there is a huge learning curve, or not much of one at all.

Graphics are nice, a bit stiff at times, but all the fighters look fantastic. Well, I shouldnt say all the fighters, we can only use Chuck and Shogun. But they look awsome!

Striking feels pretty good, and advancing positions and reversing them is pretty cool.

I really wish they used the the 360 degree control sticks like the skill stick in NHL or in Fight night. Button attacks feel so outdates, but it does work very well so far.
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Old 04-21-2009, 01:15 PM   #4 (permalink)
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One thing I want to ask you guys who've played the demo is:

I've played a couple of the wrestling games they made and they all seemed blocky and kind of unresponsive. Is this the same way? Or is the fighting mor elike fight night with little to no pausing between button press/thrown move? Are teh combos smooth? One thing i Noticed during the video was that the combo looked really blocky and I really hope that isnt the case, it would ruin the game for me.
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Old 04-21-2009, 01:32 PM   #5 (permalink)
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Anyone feel like pming me the link to download?
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Old 04-21-2009, 01:50 PM   #6 (permalink)
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Unfortunatly because of the fact you are pressing button combos it can feel stiff. In fight night the more complex motions for you to "follow through" which makes the timing feel natural.

So far I find that in UFC you will by slamming on buttons or waiting for moves to finish. I high kick, for example, is executed by holding the left small trigger and pressing kick. The animation and kick itself take alot longer to happen, but that happens with fight night too with power punches I suppose.

I would def say the fighting is alot less blocky and unresponsive that some wrestling games, but that doesn't mean the stanbd up isnt a bit stiff. The controls def feel responsive, but I really miss the fluid controls fight night had. Replacing the skill stick with buttons is backwards, and not having a button that allows you bob and weave is kinda nuts.

Overall the most important thing in the game right now far and away seems to be positioning. Distance from your opponent, being on top, half guard, full etc. You can land more damage in different positions.

There is definitely alot of potential though, and I am having alot of fun! Only played a few matches though, so I will get back to you guys on how the controls pan out.


Sorry Nate i'd send you the link but my bro is the one who found it and hes in a class. If I see him tonight I'll find out for you.
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Old 04-21-2009, 02:18 PM   #7 (permalink)
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ya i also got the download of the internet, ive been playin the demo for 3 days now, and its great, i got no complaints also if u want the link go to ign.com, go to there ufc undisputed page, scroll to the bottom where the forums are, then find the thread that says DOWNDLOAD DEMO NOW and follow the instructions and the link in there... your welcome, and have fun
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Old 04-21-2009, 10:17 PM   #8 (permalink)
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I have the new link to download the demo, if anyone wants it pm me.
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Old 04-21-2009, 10:32 PM   #9 (permalink)
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i loved it but here are some complains
subs are impossible to finish + shogun needs his tattoo and white tight shorts
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Old 04-21-2009, 10:41 PM   #10 (permalink)
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Haha true he does need the white shorts, another complaint, when it goes to a decision it shows you the results before buffer announces it so it aint too dramatic lol.
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