Join Date: Jul 2009
Location: Regina, SK (Canada)
A few questions answered on the Undisputed forum by developers.
Thanks to the community for posting their great questions over the last week. Every two weeks, we're going to be combing through the questions that you pose in the official community Q&A thread and answering them. Questions can be about anything game or development related, so if you have that burning inquiry that keeps you up at night, post it here. Without further ado, Q&A #1!
Q: Are there going to be TKO's due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? 'Stoppage' was one of the biggest requests from our fan base, so we just had to implement these victory conditions.
Q: About slamming: Does it cost stamina? Can you KO someone from a slam? Can you rock someone from a slam?
Slamming will take a stamina toll on both the player executing the slam and the player who is colliding with the mat. While you cannot KO someone from a slam, you can most definitely rock someone from a slam. And because you can rock anyone in any position, if you slam your opponent, rock him, and you end up in side control, you can execute, say, an armbar while he's reeling with a better chance to follow through on it.
Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's.
Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO. Cant wait to see some community compilations come May!
Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. 'Nuff said.
Q: In a standing position, are you going to be able to manoeuvre around a rival player and get behind him?
Yes. Not only can you get behind a challenger, you're going to be able to take advantage of back binding clinches that can lead to some punishing follow up techniques.
Q: Did you update fighter models?
A: We have an extensive roster this year and every single fighter got the attention he deserves. Last year, you may have noticed some fighters rendered with the Create A Fighter tech. In UFC Undisputed 2010, we've updated the rendered fighters from last year, and given visual overhauls to the rest so they're looking true to form.
Q: Will there be a crane kick?
Hope you found this informative? We'll be back with more questions in 14 days!
''You probably thought this was a bright idea, who hit the light switch? Hype shift, this is where it looks like the fight's fixed, tight fist, beat you with the hand that I write with, punchlines that remind Rodney King of the night sticks...''
Last edited by DahStoryTella; 02-27-2010 at 11:03 PM.