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post #1 of 9 (permalink) Old 03-29-2010, 08:01 PM Thread Starter
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New UFC Undisputed 2010 Exclusive

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We go all three rounds in a look at the new gameplay and Career mode changes to this hit fighter.

Last year's UFC Undisputed was one of those critical and commercial successes that managed to put a smile on the face of everyone who played it. Sure, it was one of those primal grins that come as a direct result of knocking out a grown man with a single, solid kick to the head, but there's no denying that the game was well made. A year later, the question naturally arises: How do THQ and developer Yuke's go about improving the experience for 2010? The answer is an across-the-board scattering of tweaks and additions, whether they came from fan suggestions or were features that, for whatever reason, didn't quite make it into last year's game.

We go all three rounds in a look at the new gameplay and Career mode changes to this hit fighter.

Last year's UFC Undisputed was one of those critical and commercial successes that managed to put a smile on the face of everyone who played it. Sure, it was one of those primal grins that come as a direct result of knocking out a grown man with a single, solid kick to the head, but there's no denying that the game was well made. A year later, the question naturally arises: How do THQ and developer Yuke's go about improving the experience for 2010? The answer is an across-the-board scattering of tweaks and additions, whether they came from fan suggestions or were features that, for whatever reason, didn't quite make it into last year's game.

Career mode is also more of a rags-to-riches story this year. Last year's game immediately put you into the UFC, but now, you'll have to start in the lower level World Fighting Alliance (WFA)--the minor leagues, essentially. You'll once again battle your way up the totem pole, unlocking new sponsorships and working on your skills in sparring matches. The way you upgrade those skills is largely the same, but there are a few differences. You'll want to keep an eye on those skill levels because your stats will decay over time if neglected. In addition to that, your fighter will age, and the effects of previous fights will act as a big factor leading into your next match. But it's not all stuff that has a negative impact on you, as you've been given a number of other options, such as switching weight classes if you feel you've sufficiently dominated one weight level and taking part in discipline-specific training camps to really focus on certain techniques in a way you couldn't last year.

Other various and sundry additions punctuate the UFC Undisputed 2010 Career mode, but it's about time we talk about the gameplay. Last year's game successfully married deep combat with relatively simple (or at least intuitive) controls. That control scheme remains largely intact for 2010, though with a few changes. It's that same core control scheme, where your four limbs are mapped to the four face buttons, with modifiers for high/low attacks and a blocking ability. New this year is the ability to sway away from attacks with your feet firmly planted in place, contrasting with last year's side-stepping ability. Swaying is a simple matter of holding the right bumper, or R1, and moving the left stick. Imagine your fighter is on the left side of the screen. Moving left on the stick causes him to sway back; up will have him sway to his left; and down will have him sway to his right. It might be tough to wrap your head around at first, but we found it to be a simple system to learn with a controller in hand, as well as a pretty fun way to nimbly dodge attacks. There's also an interesting risk-reward element to it. For example, swaying to your right to avoid an opponent's right jab is helpful to you, but if you misread it and he's actually throwing a left, it can be pretty devastating.

The ground game is another area that's seen a lot of changes. The big one is that flash submissions are now a possibility, so if the dice roll your way during a random twist and turn on the ground, you might be able to quickly force your opponent to tap out much the same way you can quickly knock out an opponent in the first 10 seconds of a match if a punch is perfectly landed. A new indicator to let you know who's winning a submission hold is the way the camera zooms in if the one doing the holding is successfully applying increasing pressure and zooms out if the other guys is successfully countering a hold. In addition, the system of rapidly pressing buttons to get out of a hold has been done away with, as both players now must rapidly turn the right analog stick (no matter which side of the hold you're on) to win those scenarios.

Career mode is also more of a rags-to-riches story this year. Last year's game immediately put you into the UFC, but now, you'll have to start in the lower level World Fighting Alliance (WFA)--the minor leagues, essentially. You'll once again battle your way up the totem pole, unlocking new sponsorships and working on your skills in sparring matches. The way you upgrade those skills is largely the same, but there are a few differences. You'll want to keep an eye on those skill levels because your stats will decay over time if neglected. In addition to that, your fighter will age, and the effects of previous fights will act as a big factor leading into your next match. But it's not all stuff that has a negative impact on you, as you've been given a number of other options, such as switching weight classes if you feel you've sufficiently dominated one weight level and taking part in discipline-specific training camps to really focus on certain techniques in a way you couldn't last year.

If flash submits are one way of keeping you alert during the ground game, the new ways of switching holds and positions are a couple of other means to that same end. Firstly, you can now switch the submission hold you're doing without first breaking the hold. You just go from one hold to the other, forcing your opponent to turn the analog stick in the opposite direction of what he was just doing if he wants to break free. Secondly, there's the new sub-position system. If you're on the ground pummeling someone, you can move your body back ever so slightly to get a somewhat different angle on him without fully changing positions. This gives the attacker more ways to contort his body and explore the best way to get leverage on his opponent if he doesn't want to fully switch positions on the floor.

Another key difference in gameplay is the effect of the cage. The caged boundaries of the octagon weren't a factor last year, but now, players can easily get pinned back when their backs gets too close to the wall. Naturally, this poses a dangerous challenge to anyone who's not in the dominant position in that situation. On a more subtle level, your neck can get craned to the side if you're on the receiving end of a ground-and-pound attack next to the cage, which makes it even more brutal to look at those scenarios. Helping that brutality is the fact that blood looks more realistic this year and can even play a role in the fight with the addition of doctor stoppages (those moments when a doctor steps in to determine if an injury is too severe to continue).

Finally, there's the roster. In addition to the names you've seen in screenshots and preorder deals, we can now confirm six previously unannounced fighters who are appearing in UFC 2010. Making for a mixed list of fighters who did and did not appear in the last game are Georges St-Pierre, Dan Hardy, Shane Carwin, Jon Fitch, Thiago Alves, and Clay Guida. Altogether, it looks like fans of UFC 2009 are in for a real treat this year, as an intriguing Career mode and some initially pleasing gameplay changes have us eagerly looking forward to the final game. You can expect it to arrive this May on the Xbox 360 and PlayStation 3.





http://www.gamespot.com/xbox360/acti...&mode=previews

Last edited by dudeabides; 03-29-2010 at 11:18 PM.
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post #2 of 9 (permalink) Old 03-29-2010, 08:11 PM
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um, pretty sure those welterwieghts were in the last game. nice try game spot too bad you failed at the end....plus rep for you sir all things considered.



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post #3 of 9 (permalink) Old 03-29-2010, 09:25 PM
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That pic of Mir and Carwin sure is mirror image.
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post #4 of 9 (permalink) Old 03-29-2010, 09:27 PM
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Carwin, Hardy, and Guida were not in it but I made Carwin and Hardy in 2009. It will be good to see how they dealt with the collision detection problem they had with Guida in 09.
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post #5 of 9 (permalink) Old 03-29-2010, 09:29 PM
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I hope this game turns out good, the last game was too easy.
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post #6 of 9 (permalink) Old 03-29-2010, 10:45 PM
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GUIDAAAAAAAAAAAA!

So happy they got his little caveman ass in the game!
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post #7 of 9 (permalink) Old 03-29-2010, 11:07 PM
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This game will probably be amazing, but only because EA is coming out with it's own amazing game. That's what I wanted when MMA entered the video game world, 2 competing companies trying to make the best MMA game possible, so that we as consumers are happy.

LONG LIVE THE WAR!!


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post #8 of 9 (permalink) Old 03-29-2010, 11:27 PM
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Changing weights is going to make career so much better, it got really stale fighting the same dudes last time over and over. Hope they improve the sparring more than they are letting on also.



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post #9 of 9 (permalink) Old 03-30-2010, 11:09 AM
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I'm mainly happy for move customization.

The ''Napao Headkick'' option = dope!

''You probably thought this was a bright idea, who hit the light switch? Hype shift, this is where it looks like the fight's fixed, tight fist, beat you with the hand that I write with, punchlines that remind Rodney King of the night sticks...''
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