Join Date: Jul 2011
Location: Where it's cold- very cold.
Picked up and started playing COD Ghosts on the '360 yesterday.
IMO, it's not an upgrade over BOII. In a nutshell, it's like someone decided to re-release BOII, but minus all the features that made it fun in the first place.
To me, the gameplay feels a lot like playing a PC version of the original COD. It's a little hard to describe: it feels a little colder, a little more clinical, than BO and/or BOII.
I'm a mediocre-to-decent BOII player. I prefer rushing with SMG's. Due to the way Ghosts handles acquiring perks and attachments, I got absolutely pwned playing that style as a noob yesterday.
The VAST majority of players camp. And I mean, camp HARD. And I suspect that's a symptom of what players start with, not knowing the new maps, and also the map sizes, which I'll get into now...
The majority of them are gigantic. That was bad enough in BOII playing maps like Turbine with 10 dudes per side, but Ghosts seemed to limit the play to 6 vs 6, and with those giant maps, there just didn't seem to be enough players to provide any kind of consistent flow/action to the game. I mean, after getting raped as I tried to rush across the map about 100 times, I tried to get all tactical, as I moved from cover to cover, making my way across the map. This would take at least a minute. Then I would finally get to where I expected the enemy to be, and I would get taken out with one shot by a sniper/camper using a sniper/assault rifle.
It was frustration, slowing evolving into zzzzzzzzzzzzzzzzzzzzzzzzzz.
Then there's the new Perks/attachments system. The Pick10 system from BOII was easy to understand and quick to use- both as you set up a class at your leisure, and perhaps more importantly, as you tweek your classes while you wait for the next map to load.
The new Ghosts system, while certainly not difficult to understand, has more options, and due to the significantly increased options/data, classes seem to take more time to set up, and certainly took me far too much time to make it practicable to quickly tweek classes between games.
In conclusion, I suspect the superior players with rocket-fast internet connections will probably be okay with this game. Campers will bloody love it.
And as I (painfully) make my way through the levels, slowly acquiring enough Squad Points to buy enough Perks/attachments to make me at least competitive in the style that most fun for me, and as more map packs- hopefully featuring smaller maps- get released, I will likely come to like Ghosts well enough.
But I think it's safe to say I will never love it.