Fairly certain you can turn aim assist off on console fps, but what do I know? I just like Asians
No clue, but why would you?
Well no one told me that. I just remember a video about a guy bragging how good he is with a throwing knife . And someone told him that it doesn't matter because he's using aim assist in pc
No idea. That's why people go to PC gaming for FPS games, no assist and far better controls. The last PC aim-assist thing I have seen was when they CoD: Ghosts has aim-assist on PC when using a controller (not keyboard/mouse), and pretty much every PC gamer raged because of how ridiculous it is, aim assist doesn't belong on PC.
As for what I've been playing, some more Original Sin. Me and my friend picked the Lone Wolf talents so we don't have to use the two annoying NPCs. Single player they would be fun to use, but in a co-op game we just want to focus on our own character. Fun game so far, except for a couple of issues.
There's basically two issues I have with the game: 1. the co-op quest accepting is extremely lame and awfully designed, why do NPCs not have a ! above their head or some symbol so we know when we are talking to a quest NPC? I can't tell you how many times we separated to go explore the city, to randomly pick up quests because we had no clue it was a quest NPC and the other person didn't get to see what the hell the quest is about (without having to read a boring chat log, another problem with the game). The second problem is the lack of quest tracking. I understand they were trying to go a little old school with this one, but there's no reason to if you are just bringing back annoying features that were fixed with modern gaming for a reason. I'm a big fan of some old school gaming ideas and hate they are long gone, but this is not one of them. Find evidence to prove X character is doing something wrong. Evidence? Where? We read every piece of text regarding the quest and there's no mention of where or how to find any evidence. We went to someone's room and searched it and all kinds of stuff, nothing. We ended up just killing the person and saying F it. X and Y are deciding whether or not to kill someone. Okay, so what? Is that it? It's in my journal, we talked to everyone involved, we searched the area, nobody says anything and there's no indicator (even in the text) to what you are supposed to do. Questing in this game is just badly designed, reading a log to figure out what to do is fine but when there's no information to actually give you a hint of what you should do, it's just stupid.
A bit of a rant there... but yeah, good game overall just frustrating sometimes.