Isn't just an MMO though. Guild Wars wasn't, neither will this be. It'll totally, without a doubt, blow any and every 'MMO' out of the water. No boring 'go kill 10 skeletons' type quests , and you feel like your actions really do impact the world. It's insane they don't ask for a subscrip fee.
I'm on the fence about D3 for now, purely because I don't want to spend a lot of cash on a game that I'll ditch once GW2 is out.
Why do your actions impact the world? I just read the wiki page and there was nothing on there about real-time world changing events based on your decisions. It's Wikipedia, though, so that's why I'm asking.
Does it make you feel a part of the world more than SWTOR does? That game has full on stories for each class, where you can make good or evil decisions effecting outcomes of quests and everything else, like you can in Mass Effect.
From what I understand, GW also has a few party systems that are unique from your standard MMO like the sidekick level system, but it's not unique to the MMO market in general, as it has been done in city of heroes and a few other MMO games already.
I just mean, there's nothing about GW2 that I haven't seen in countless other MMORPG's, and it would take something truly special for me to get into one again, that's why I'll be passing on it, just too much MMO for me these days.