UFC Undisputed 3 - MMA Forum - UFC Forums - UFC Results - MMA Videos
Video Games The Gamer's hangout!

LinkBack Thread Tools Display Modes
post #1 of 39 (permalink) Old 05-07-2011, 12:52 PM Thread Starter
Gabba Gabba Hey

dudeabides's Avatar
Join Date: Sep 2008
Location: Pensacola, FL
Posts: 20,447
UFC Undisputed 3

The UFC Undisputed video game series took a break this year, allowing more time for game developer THQ to improve upon the game before launching the next version in 2012.

So far the latest version, currently known as both UFC 2012 and UFC 3, has been under wraps, but that’s all about to change with the title set to be showcased at the E3 Electronic Game Expo on June 7-9th in L.A.

According to THQ boss Danny Bilson it’s going to be worth waiting for.

“Saw a killer demo of UFC 3 this week,” Bilson stated on Twitter. “Will blow people away at E3.”

The original UFC Undisputed 2009 game was a huge success for the company, though the following year’s 2010 edition failed to meet it’s projected sales figures. Since then EA Sports first foray into the market with EA MMA which also underperformed. That’s not deterred others though, with 505 games set to launch Supremacy MMA next month which features an ‘unlicensed’, arcade-influenced take on the sport.

UFC 2012 is expected to be released in January, 2012 for Xbox 360 and PS3.

The third installment of the critically acclaimed and bestselling "UFC Undisputed" videogame franchise debuts in January, officials recently announced.

The game, available for PlayStation3 and Xbox 360, features numerous enhancements.

They include the addition of the UFC's bantamweight and featherweight divisions, a "PRIDE rules" game-play option, fighter walkouts and new camera positions.

"'UFC Undisputed 3' is on track to deliver an incredible virtual MMA experience unlike any other," stated Danny Bilson, Executive Vice President, Core Games, THQ. "This product is intense, engaging and highly competitive while still being extremely accessible, making it a must-have for millions of UFC fans, traditional fighting game enthusiasts and more casual sports fans around the world."

More than 150 UFC fighters will be available as playable characters, including competitors from the UFC's recently adopted 135-pound and 145-pound weight classes.

The PRIDE mode, which includes official commentators Bas Rutten and Stephen Quadros, allows soccer kicks, head stomps and knees to the head of a downed opponent during game play. PRIDE, a former Japanese organization, was purchased by the UFC in early 2007 but ultimately disbanded by the promotion.

Players also can choose between traditional and simplified game-play control options. The online options have been expanded, as well.

The first installment of "UFC Undisputed" debuted in May 2009 and the second in May 2010. The most adventurist MMA title to date, "Undisputed" had sold millions of copies, earned very positive reviews, and won an array of industry awards.The game was developed by Yuke's and is published by THQ.


UFC Undisputed 3, takes you inside the Octagon, delivering intense UFC action focused on brutal toe-to-toe combat, impressive visual presentation, increased accessibility and raw fight emotion.

UFC Undisputed 3 ups the intensity with the addition of PRIDE Mode, a brand new submission system, new ways to finish the fight and increased accessibility through both traditional and simplified gameplay controls that, along with significantly enhanced visuals, new camera positions and personalized fighter entrances, let you step right inside the Octagon.

UFC Undisputed 3 also lets you take the fight to your friends with a significantly improved online feature set, including new and updated offerings, delivering the most competitive and engaging MMA experience to date.


The no-holds-barred Japanese MMA league brings with it, brutal soccer-style kicks, head stomps and ground knees to the head.


Take your opponents down with punishing new moves, a brand new submission system and increased focus on presentation.


Experience the intensity of UFC with new camera positions, compelling fighter entrances, improved facial animations and a gritty, high contrast appearance.


Get right inside the Octagon with simplified gameplay control options, brutalizing opponents after stepping into the cage for the first time.


More than 150 of the most intense UFC fighters, including the addition of Featherweight and Bantamweight divisions.


A significantly revamped online experience, including both new and updated features, rounds out the best competitive fighting experience to date for the franchise.

dudeabides is online now  
Sponsored Links
post #2 of 39 (permalink) Old 05-10-2011, 06:32 AM
Join Date: Feb 2011
Location: Australia
Posts: 664
Dammit. Have to wait a year.

'Bisping's a dick'

Dana White
METALLICA_RULES is offline  
post #3 of 39 (permalink) Old 05-10-2011, 03:43 PM
The Avy Slut
Indestructibl3's Avatar
Join Date: Apr 2009
Posts: 3,342
This game has the potential to be awesome - what with all the fighters (well, most) now under the Zuffa umbrella - they should all be on the game.

However, I have a feeling we may all be a little let down - the 1st UFC game was horrendous, the 2nd wasn't bad (the EA Sports MMA game was better I believe) - but I'm still hoping THQ shocks us with an unreal game.

Wonder what will happen to EA?

Thanks to limba for this AWESOME sig
Indestructibl3 is offline  
post #4 of 39 (permalink) Old 05-10-2011, 10:19 PM
Join Date: Feb 2011
Location: Australia
Posts: 664
I love 2010, but what I find is that the knockout almost always the same. They should really fix that.

'Bisping's a dick'

Dana White
METALLICA_RULES is offline  
post #5 of 39 (permalink) Old 05-11-2011, 04:04 AM Thread Starter
Gabba Gabba Hey

dudeabides's Avatar
Join Date: Sep 2008
Location: Pensacola, FL
Posts: 20,447
I liked the gameplay better on the first game, but the career on neither. I guess I didn't have enough time to build my fighter up or wasn't good enough. On the 2nd game, I couldn't do submissions 1 percent as well as I did on 2009 so I only fight with the standup or ground n pound fighters. It showed when I used create a fighter I would be Baroni or Cabbage and couldn't be a submission fighter that the game was sorely missing like Soti.

dudeabides is online now  
post #6 of 39 (permalink) Old 05-11-2011, 04:23 AM
Join Date: Jan 2010
Location: Cork, Ireland
Posts: 498
Originally Posted by dudeabides View Post
I liked the gameplay better on the first game, but the career on neither. I guess I didn't have enough time to build my fighter up or wasn't good enough. On the 2nd game, I couldn't do submissions 1 percent as well as I did on 2009 so I only fight with the standup or ground n pound fighters. It showed when I used create a fighter I would be Baroni or Cabbage and couldn't be a submission fighter that the game was sorely missing like Soti.
I thought submissions were piss easy on both games. Very rarely was my attempt foiled. Hopefully Supremacy will be good as I wasn't too impressed with UFC 2010. THQ don't seem to have the game engines capable of making MMA as impressive as possible
beardsleybob is offline  
post #7 of 39 (permalink) Old 05-26-2011, 08:25 AM
MMA Fanatic
OasisSupersonic's Avatar
Join Date: May 2011
Location: Scotland
Posts: 60
The game was far too easy, even on expert this year. I really hope they make it genuinely challenging next year, as well as fixing up the absolute mess of menus that was career mode.
OasisSupersonic is offline  
post #8 of 39 (permalink) Old 05-27-2011, 11:31 AM
Cruz Control
LL's Avatar
Join Date: Mar 2011
Location: Ocean Front Property in Arizona.
Posts: 9,159
I just hope the first time I knock someone out they don't do their best Chuck impersonation.
LL is offline  
post #9 of 39 (permalink) Old 05-27-2011, 11:33 AM
nusster's Avatar
Join Date: May 2010
Posts: 138
I'm not sure, but I think there won't be current SF fighters in the game and I think that's because EA has the right to their likeness.
nusster is offline  
post #10 of 39 (permalink) Old 06-02-2011, 12:16 PM Thread Starter
Gabba Gabba Hey

dudeabides's Avatar
Join Date: Sep 2008
Location: Pensacola, FL
Posts: 20,447
The new UFC Undiputed is coming out in January, with BW's/FW's and Pride FC Rules:

There's a certain thought that runs through the minds of sports gamers year in and year out. It's that nagging idea that the latest installment in their favorite franchise could have been that much better if the developer had just had a little extra time and breathing room to try something new. Most of the time it's just wishful thinking, but every so often sports gamers get a chance to see that logic in action. UFC Undisputed 3 is one such opportunity. Scheduled for release in early 2012--nearly two years after its predecessor--UFC Undisputed 3 represents THQ's effort to deliver a genuinely fresh sequel not often seen in the sports gaming world. After playing through a number of different match types, we're pleased to say that the third installment in this mixed martial arts franchise is definitely benefiting from that extra development time.
Perhaps the biggest difference in UFC Undisputed 3 is that this isn't purely a UFC game. Pride Fighting Championships, UFC's once-edgier, more-eccentric rival, has been virtually resurrected after the organization folded in 2007. All the hallmarks of Pride fighting are here: the brutal attacks, the relaxed set of rules, and the outdoor venues filled with neon lights and smoke. There's also a completely different pair of ringside announcers for Pride matches in former real-life commentators Bas Rutten and Stephen Quadros.

Pride matches in UFC Undisputed 3 have a much more vicious feel to them, thanks to a different set of rules that allows for dirtier fighting. For example, when your opponent gets knocked on the ground, you can start kicking him in the face or stomping his head with your heel--a tactic that would get you immediately thrown out of a UFC match. Being able to throw knees at your opponent's head in a north-south ground grapple and kick his face when he misses a shoot takedown are some of the other brutal but legal techniques. Since the league is no longer running, the Pride fighters you see in the game are shown as you would have seen them in their heydays, including Rampage Jackson and Wanderlei Silva represented in their younger, more intimidating days. (And in case you're wondering, yes, you can bring UFC fighters into a Pride match and vice versa.)

Besides just a new fighting variant in Pride, there are numerous changes and tweaks to the basic UFC fighting system, in terms of both striking and grappling. As far as striking goes, kicking is a much more effective tactic than in previous games. You've always been able to land a knockout kick to the head, but it used to be that kicking an opponent's legs or body was little more than a nuisance to your foe. Now, if you damage an opponent's legs enough, you can actually deliver a technical knockout. We fell victim to one of these, making the mistake of not guarding our knees enough before that final blow arrived that caused us to hit the ground clutching our twisted knee in agony. There's a counter to this, though, in a new kick-checking move (down on the right stick) that lets you brush off an opponent's blow. And according to producer Wes Bunn, there's a very small but real chance that your opponent can break his shin on your leg if you pull off a successful kick check.
The grapple system has undergone some changes as well. You will no longer be able to spam the standing Muay Thai clinch now that the player on the defensive end can struggle out of it more easily. On the ground, there's an entirely new submission system that replaces the analog stick twirling that led to so many blisters in previous games. Now it's a sort of cat-and-mouse minigame where an octagon image pops up onscreen with red and blue lines on the perimeter of it. Basically, the player being submitted has to outrun the one doing the submitting, with each player represented by their red or blue line that they can move around the perimeter of the octagon with the analog stick. It sounds a little bizarre, but there is a logic to it: the size of your line is affected by various factors, such as how fatigued you are, whether you've rushed into a submission prematurely, and the general effectiveness of a certain hold. So if you've ground-and-pounded for a solid 20 seconds and your attacker immediately goes into a submission, his line will be substantially bigger than if he'd rushed into a hold, making it easier for him to chase you down in the minigame and thus cause a tapout.

If all of this sounds a little bit confusing or you just don't consider yourself a huge UFC fan, you'll be happy to know that UFC Undisputed 3 is aiming to chip away at the barrier to entry that existed in previous games. There's a new, purely optional alternate control scheme that takes the bevy of intricate quarter-circle analog stick motions used for transitions in the grapple game and replaces them with simple up-and-down motions on the sticks. Having played with this alternate control scheme, we can definitely say it makes the (often byzantine) grapple game far less intimidating and ultimately friendlier to newcomers--if you can use the word "friendly" to describe two dudes trying to punch each other senseless. There are also new in-match tutorials that produce text balloons relevant to your current actions, giving you a little heads-up about how a certain technique works and the best way to use it. The tutorial prompts also show up between rounds, giving you positive and negative feedback on your performance to let you better focus on your technique in the next round.

Those are a few options for newer players to make the game a bit more accessible. If the opposite approach is more your bag, you're in luck. There's a new match variant for simulation stamina usage, making things like high leg kicks and heavy strikes cost far more energy than they normally would. In our experience, this mode tends to make the match move a lot more slowly, with an added cost and consequence for each attack that adds a certain game-of-chess feel to the proceedings. There's also a new competition match variant that removes all randomized elements, such as flash knockouts, in order to make it a true test of skill. You can even go a step further and use this variant with an equalized stat modifier that both removes randomized elements and takes any fighter in the game and keeps his skills balanced at 80s across the board.
There are some visual changes to be found as well. While character models look more or less the same as they did in previous games, animations seem to be a bit smoother, especially in the way counters and dodged attacks look. There's also a new camera that trades in the broadcast camera perspective for a new ringside view. The camera is lower to the ground, a bit more zoomed in on the action, and makes the audience a bit darker and more shadowy in order to focus on the fighting itself. This is also the first UFC Undisputed game with pre-match entrances, which you'll be able to customize with music and outfits much like in THQ's WWE games.

All told, we're really liking what we've seen (and played) of UFC Undisputed 3. Those Pride matches make for a much different, more vicious experience than we've ever got out of an Undisputed game, while the various changes to the fighting system should make the game more smooth and authentic. The big question we're left with is what's being done with the career mode. This series has always had a very menu-heavy, often-tedious career mode that has never been able to fully capitalize on the excellent core fighting system. If this is the game that finally nails the career mode, then you're going to see a legion of ecstatic UFC Undisputed fans--us included. But we'll just have to wait and see. In the meantime, you can expect UFC Undisputed 3 to arrive early next year.

dudeabides is online now  

Quick Reply

Register Now

In order to be able to post messages on the MMA Forum - UFC Forums - UFC Results - MMA Videos forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Human Verification

In order to verify that you are a human and not a spam bot, please enter the answer into the following box below based on the instructions contained in the graphic.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

For the best viewing experience please update your browser to Google Chrome